![]() ![]() Changed how the dev menu is accessed to SHIFT + `.Fixes for many possible photosensitive issues.Fixed multiple issues related to base-building, vehicles.Fixed multiple terrain streaming issues (vehicles/items falling through).Fixed some creatures not spawning properly.Improved control mapping, for things like transferring items between inventory and storage.Pings are now visible when piloting the Cyclops.Adds Land Hatches from Subnautica: Below Zero.Adds the Large Room and Glass Dome base pieces from Subnautica: Below Zero.Adds accessibility features: UI scaling, PDA pause, option to disable light flashes.Improved font rendering to increase UI readability and visual quality.We really hope that all of these changes make your Subnautica experience even better than ever! And as some eagle-eyed fans might have spotted, we might have some more exciting news for you in the new year. ![]() You should do this before you open your save file to play. Just head to ‘Properties,’ then ‘Betas,’ and choose ‘legacy’ from the drop down. If you’re not quite ready to move to the new update, because you’re using mods on your save file or otherwise, you can also roll back to the ‘legacy’ beta on Steam to continue playing. Bringing over PDA pause, the ability to disable light flashes, and item bars from Below ZeroĪs for bug fixes, we’ve closed out over 800 in total, including multiple issues related to base building (server clipping, deconstructing buildings whilst inside them), vehicle navigation and piloting.Adding an ‘Unstuck’ button to the menu to help get you out of some sticky situations.Adding the TextMeshPro plugin, to improve UI readability and visual quality.On top of these changes, we’ve also refactored and optimized our save system, which means it’s now even faster and more reliable to save and retrieve your save. Now you can make your bases even more epic than before! We’ve also added some base pieces to Subnautica that were previously only available in Below Zero, specifically the Large Room, Glass Dome, and surface hatches. By doing this, we’ve been able to implement several quality of life features, fix many outstanding bugs, and introduce some performance improvements that were already available in Below Zero. Our goal was always to bring both Subnautica and Below Zero onto unified versions of Unity, and with today’s update, that goal has been achieved. As you might have seen in some of our previous blog posts, a lot of time has been spent addressing a ton of tech debt and bringing across some improved code from Below Zero. This update has been a labor of love for the entire Subnautica team. It corresponds to one day in the game.We’re delighted to bring you the long-awaited 2.0 update to Subnautica across all platforms. 600 the bruteshark killed by another creature, 300 the edible fish if killed by creatures or players.ġ200 seconds is 20 minutes. 1200 being the squidshark if it's killed by another creature. 1200, 600, 420 and 300 seconds depending on the creature killed. The respawning time for those depends on the creatures. Edible fish and some others like lilypaddlers and pinnacarids will respawn whatever kills them. Leviathan won't respawn, sharks respawn if they're killed by another creature. If you killed a Chelicerate in Purple Vents and the map is regenerated around Purple Vents because of some polish work, the Chelicerate will respawn next update.īut, you have creatures that don't respawn at all, creatures respawning if they're killed by another creatures and creatures respawning in all cases. In EA some portions of the map are regenerated. Edible fish respawn, big predators and sharks don't. ![]()
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